They’re all dead.

dead-ladybirdThat’s it, done. If I’m ever going to write a new novel, I have to kill off, ‘A Plague of Ladybirds.’

The final straw came this week. I was booked in to do a cold pitch at the Rockingham Writer’s Festival. Within days of the event, they wrote to me and switched the times for my cold pitch. Not a big deal, but I couldn’t make it to the 12th Planet Press pitch, the one I really wanted.

I’m not one for belief in an external locus of control, but it felt like the final ‘sign’. Following this, a cynical realisation followed, ‘What if they just took people’s money for cold pitches, and had no free spots in their lists?’ They could sit there all day, taking $50 for ten minutes of nodding…that’s a great income.

This isn’t a cry for help. There’s nothing I could try with this book that I haven’t already tried.

I’ll always write. I just won’t write about an Akubra wearing woman, single-handedly running a sheep station in perfectly pressed clothes – striving against adversity to finally win in the end. Therefore, I will write for me.

Thanks for the support and encouragement.
I was proud of the book, and I know it entertained many of you.

Monstrous baby steps.

Monstrous baby steps.My Monstrous! short stories have been published on the Good Games Publishing site. These stories accompany their 2016 card game: Monstrous! and were written to evoke an emotional response within the context of the game’s world. What a fabulously fun job this was, the game takes place in ancient Greece, so there was a wealth of mythology to draw upon. The flavour of the game stated that the Gods were cross with the populace, and wished to frighten them back into worship. I felt therefore, that it would be fun to get inside the lives of these individuals as they encounter Gorgons, Hydras and the Minotaur.

With Raez publishing’s Rogue Blitz soon to hit the Kickstarter shelves, it’s going to be an exciting few months. Seeing my work add to the worlds created by these game designers is very rewarding. Hopefully, it can touch a few gamers and make their experience even better. Ultimately, it puts my work out there and encourages other designers to trust me with their product.

More Monstrous! talk? …go on then: August 4th – 7th will see me at GenCon in Indianapolis. I’ll be on the Good Games Publishing booth talking to folk about this amazing card throwing game. As it happens, prior to this event I have need of ‘wasting a few days in the USA.’ An overwhelming problem to have, right? So much choice. As a weird-fiction writing nerd, however, there is only one destination: Providence.

I plan to take a couple of days in the great North-East, earbuds in ears, wandering the streets of Lovecraft, listening to the audio guide. Brown University, Lovecraft’s family home, H.P’s grave site: ‘I am Providence’ and of course 135 Benefit Street, the original Shunned House. What to expect? I have no idea, but I’ll leave some updates and photos here.

It’ll be weird…with a bit of luck.

Back to the Weird: The French Singer

The French SingerTime to return to the weird. Rogue Blitz has been completed, thanks to some excellent feedback from my trusted readers (A big gold star sticker to Aksel, especially). Some of the oversights in my edit were embarrassing, but we got there. With that story folded into a tidy email and posted off to Raez publishing, I can muse on my own creations again.

In October last year, I wrote a large portion of a story while on a plane. The first draft came back to Perth with me and disappeared beneath the work for Monstrous and Rogue Blitz. In the last fortnight, I fished it out and got stuck in.

The tale remains nameless, but it’s one I’m genuinely invested in. If I were a needy pop star, I would say the work is a personal statement, I have been brave and exposed my inner workings, I am very naked on this album…but who would talk like that <ahem>. What I probably want to express in this story is a feeling of getting older, desperation against the rat race, a search for value, fatherhood, and a recognition that some simple things can be heart-warming.

Please do not misunderstand my intentions, it’s not self-help drivel. This month has been overwhelming with the number of writers I’ve seen plugging miserable anecdotes about personal struggles. Such articles are usually accompanied by a photograph of the author looking mellow, bathed in sunlight, a knowing smile on their lips, arms folded, ‘…I’ve been through so much. Let me share.’

Let’s play. Let’s pretend. Let’s walk somewhere magical…

As it is now, the ending to my newest story makes me well up. When my wife read it, she said, stony-faced, ‘It’s you.’ Bloody hell, she was supposed to be in tears. Perhaps what I feel when I write this story is not yet on the page. Perhaps, it never will be. That is the struggle to become skillful in the art. Evoke the correct emotion, at precisely the right time, and move your audience.

My aspirations for this story – let’s call it, ‘The French Singer’ for now – is that it will be a story I can push down more commercial avenues than those available to my current fiction. I hope it may sneak into some competitions disguised as self-actualising shite, but then surprise a few judges with a touch of magic.

…high aspirations are back on the table it would appear.

Rogue Blitz Short Story Development.

Rogue Blitz Short Story

Completion of a first draft for the ‘Rogue Blitz‘ short story happened today. That’s the forthcoming board game from Wes Lamont’s publishing brand, RAEZ games. The story is very much out of my usual genre. It involves flying machines that go head-to-head with a titan-of-the-air bad-guy. The product, for which it is intended to support, has all of the action taking place within the game. So to take it beyond that, and add a layer of depth not already present, I’ve hopefully made some interesting choices.

It will probably be regarded as a sci-fi story. I broke out the Asimov reading to get in the mood. However, I tried to avoid the trappings of the genre. No lists of tech-babble, although, I have attempted to use dialogue that incorporates slightly futuristic perspectives and expectations. For example, my narrator complains about a forty-five-minute commute from Indonesia to Europe. The comment is made in passing and, hopefully, illustrates that travel has become quicker – but the human experience is still the same. I like to think that this passage also avoids a stream of superlatives about the vehicle in which they travel.

My experience of writing this story has been a tad more terrifying than my usual weird-spook-fests. I’m outside a comfort zone that I didn’t know existed. Of course, I’m looking forward to getting right back into my cob-webbed filled genre. Perhaps I’ll take my time on the return voyage. I could finish that other ‘accessible’ story, that I’ve mostly completed, before sinking my fangs into something horrific. Perhaps…

In the meantime, inspired by Noah Bradley’s time-lapse of himself doing digital artwork. I made this video: A man writing for several hours. It looks like I read aloud or, at least, mouth what I’m reading? This is why writing is a solitary pursuit.

Rogue Writer, Podcaster, but not Traveller…yet.

mr__self_destruct_by_austenmengler-d9g291cI approached Wes Lamont of RAEZ games several months ago to discuss his forthcoming game, ‘Rogue Blitz’. My pitch to him discussed the gap between any game mechanics and the narrative that gamers engage with; who are the characters, what are their motivations, what is the conflict, where is the struggle…sounds like story telling, huh. With my background in games and writing, along with my recent work for Good Games Publishing, I felt perfectly suited to adding something to Wes’s excellent game designs.  After exchanging notes, playing some games and recording a podcast together, I began work on ‘Rogue Blitz’.

The plan is to have a PDF that can be downloadable as part of a future Kickstarter campaign. It may serve as an introduction to the Rogue Blitz world, it may be used to expand on the imagery incorporated in the packaging. We’ll see. Exciting stuff though, and a different writing challenge.

This podcast thing. I’ve been writing the introduction to 7LandHand for over two years now. Along with the social media attached, I’ve come to regard it as a regular writing commitment that helps me hone the craft. I’m not sure how the end product is regarded, but there is a lot of work going into keeping it polished. The net result, I hope is ongoing development of my writing…even if we are heavily reliant on quick set-up puns.  Eeek!  The podcast has also expanded to address a national audience now. Along with this, sponsorship from Good Games Australia. In fact, go win a game NOW…follow this link and leave a comment on the post at the top of our Facebook page. Easy. This is happening every month – so keep entering. Free games – no effort.

I had a few cancelled plans. One was to go to a Las Vegas convention to try and drum up a bit of writing work. This might have to wait until next year though. The convention takes place in March and it’s all a bit hurried at the moment. Another convention, in Canberra, recently came and went, too. I’m not one for ‘putting off until next year’, but I’m putting this off until next year.

I’ve just finished reading Clive Barker’s, ‘The Scarlet Gospels’ and now I’m buying all his stuff. It wasn’t the perfect book, but the first of his that I’ve read. I’m straight into, ‘Mister B. Gone’ now…which starts like a Cookie Monster book we have.